Matthias will talk about object-based audio reproduction, which basically means that source signals are stored in a so-called audio scene together with
information about their positions, movements and other parameters. The target system loads such a scene and produces the appropriate output signals in realtime. The advantages and disadvantages in comparison to traditional channel-based reproduction systems will be discussed.
The SoundScape Renderer, an open-source software (for Linux and Mac OSX) for object-based audio reproduction will be presented as well as different ways of how to describe and store spatial audio scenes.