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Fun Interactive Systems for Health and Healthy Living, Aug 24

The complete schedule for the fall semester is online at

. All talks may be viewed on our

Webviewing at UC Davis: 1003 Kemper Hall

Webviewing at UC Merced: SE1 100

Webviewing at UC Santa Cruz: SOE E2 Building, Room 506

Abstract:

Systems and programs to support health and healthy living such as rehabilitation programs or assistive devices are often unexciting, stigmatizing and expensive. This often leads to discontinuance. Some studies pointed out that one way to mediate discontinuance is by matching user’s expectations, needs and preferences with the system or program design.

Human-centered design is often considered a fundamental precept of high-quality product development. However, there are unavoidably exciting challenges in performing human-centered design for and with people with special needs and those who need these system the most, especially in ensuring that the systems do what they are supposed to do in playful and enjoyable ways.

In this talk, some success (and less successful) stories will be presented, including a discussion and demonstration of a humming Tetris for people with combined motor and speech impairment (with future plan to use it as a Melodic Intonation Therapy tool), a creativity-building drawing application for children with ADHD and ASD, and a game to help birth partners support mothers in labor.

Bio:

Sri Kurniawan is an Associate Professor of Computer Engineering at Baskin School of Engineering, University of California Santa Cruz. She works on various interactive systems for health and healthy living, and had developed systems for people with disabilities as well as older persons and people in the developing countries. The systems her research group developed include one of the most widely used Web browsers for blind persons in the UK. She was instrumental in developing the senior-friendly BBC Digital TV interface. She serves in various journal editorial boards and conference program committees in HCI and assistive technology areas.